THE PLAYBOOK · NX12653
An introduction to playing Lights Out
Open Lights Out, check the instructions and begin a round. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Keep the game area visible while you use its controls. Begin with the solo mode shown on the page. Look at what changes after your first action.
One thing to notice as you play
Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules. Make the next step deliberately.
Your objective
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Read that aim before choosing your first action. Follow this game’s rules rather than another version’s.
The order of play
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
How to interact with the game
Use the on-screen controls with a mouse or touch. Use the control method described here for this activity. Avoid pressing the same control repeatedly while a move is being processed.
One way to understand the rules
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Compare this with the rule that governs the move. Keep the controls nearby.
A common point of confusion
An unlit tile can still be tapped; it may be necessary to solve the board. Read the feedback to see why an action did not have the expected result. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Helpful answers for players
When I return, what is the goal of Lights Out?
For clarity: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
As a new player, how do I control Lights Out?
Use the on-screen controls with a mouse or touch.
As a new player, what example helps explain Lights Out?
The key detail is this: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
As a new player, what should I watch out for in Lights Out?
For clarity: An unlit tile can still be tapped; it may be necessary to solve the board.
As a new player, what format does Lights Out offer?
The key detail is this: Play using the solo mode shown on this page. Read the controls before starting a new round.
When I return, which play mode does Lights Out use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.