THE PLAYBOOK · NX12653
Slitherlink: learn through an example
Bring your attention to one round of Slitherlink. Draw one closed loop whose edges match the count around every numbered cell. Use the example below to understand a decision. Use the opening round to become familiar with the layout. Look at what changes after your first action.
Ten 4×4 loop puzzles with all cell clues shown.
Bring this focus to a round
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Notice the feedback after each input.
Aim for this result
Draw one closed loop whose edges match the count around every numbered cell. Use the instructions to see which actions move you towards it. Notice how the game responds to your input.
A walkthrough of the rules
- Click an edge to draw, exclude or clear it.
- Count the four edges around each cell.
- Do not branch or form separate loops.
- Check puzzle verifies every clue and loop connectivity.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Use the visible help when you are unsure of the next input.
Follow the example
A 0 cell has no loop edge around it; a 3 has exactly three. Use the example as a guide rather than a substitute for reading your board. Verify the rule before continuing.
An important reminder
Several small loops are invalid even if clues match. Take a moment to reassess the position before continuing. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Read these answers for extra help
On this playing page, what is the goal of Slitherlink?
Keep this in mind: Draw one closed loop whose edges match the count around every numbered cell.
For my first round, how do I control Slitherlink?
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
While reading the Guide, what example helps explain Slitherlink?
For clarity: A 0 cell has no loop edge around it; a 3 has exactly three.
When I return, what should I watch out for in Slitherlink?
Several small loops are invalid even if clues match.
Before I begin, what format does Slitherlink offer?
Keep this in mind: Ten 4×4 loop puzzles with all cell clues shown.
For a quick reminder, which play mode does Slitherlink use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.